I feel like I would be repeating a lot of people's feelings with this. The platforming is really unforgiving, but the concept is really unique! It's cool to see a platformer incremental/idle game. Fantastic work!
I really like the concept of this game! An incremental game with more action than a regular incremental game really appeals to me. However, the platforming is really rough. Far too brutal for an incremental game - when I’m playing an incremental game, I want to be relaxed, not frustrated. I couldn’t get to any of the parts that required you to jump around ledges. I think a bit of challenge is warranted, but the way the game is now I blame it for my failures to progress more than myself.
Don’t let that you discourage you though! Like I said, I really love the concept, and I’d happily play a tweaked version that’s a little easier to play :)
I don't know what I'm supposed to do here. Pressing up, left, right or X will move the square one pixel in a direction, but the pixel snaps back when I let go of the key. I tried tapping a key very fast, maybe I have to overcome inertia, but it just jitters in-place. Using Firefox v96.0
Localstorage might be blocked in your browser - this issue happens when the game is unable to save data. Someone else had this problem and it was because an extension was blocking localstorage from sites hosted on another domain, and itch.io hosts its games on [randomid].ssl.hwcdn.net.
Interesting concept. Couldn't make it out of the deep pit after getting the dash upgrade. That got frustrating. After around the 20th time of missing the last platform and getting dumped to the bottom again, I had to move on.
Nice game, in a way this feels like an incrmental game that isnt based on mouse clicking but rather on platforming and movement.
I love the concept, I am looking forward to an expansion of the whole thing!
would be great if the "auto miner" aka mill and co. would actually increase the money in real time, without the need to go and take it (but also might be okay as it is)
cocnerning "prestige" I could think of some armor that you could buy. When prestiging, a storm or soemthing might crush your mills and stuff, but you obviously keep that super expensive armor you boght since it is on your body and therefor wont be destroyed. by basically stuff stored in your inventory/on your body you could have stuff that is kept even after prestiging. basicall creating "permannent upgrades" vs the temporary upgrades like the mill that die upon prestiging.
obviously also have some multiplier items that increase how much money you get from automine and from manual mining :-)
so yeah, basically converting your usual mouse idle clicker game into a platformer based thing.
I love the concept, looking forward where this whole topic is going! :-)
I love the concept here, but I wish the platformer part were more forgiving. Making the jump to the $50 about one in four tries: a little frustrating. But I gave up when I had to get back out of the pit after getting the dash power: those left-and-up-and-right L-shaped ledges were a lot.
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game has alot of potential, and is definitely for more experienced platformers, but it sadly wau too short, wish there was more.
noice
I feel like I would be repeating a lot of people's feelings with this. The platforming is really unforgiving, but the concept is really unique! It's cool to see a platformer incremental/idle game. Fantastic work!
This is a nice little parkour/incremental game. The parkour is frustrating, but very addicting.
Amazing job
This game is perfection
I really like the concept of this game! An incremental game with more action than a regular incremental game really appeals to me. However, the platforming is really rough. Far too brutal for an incremental game - when I’m playing an incremental game, I want to be relaxed, not frustrated. I couldn’t get to any of the parts that required you to jump around ledges. I think a bit of challenge is warranted, but the way the game is now I blame it for my failures to progress more than myself.
Don’t let that you discourage you though! Like I said, I really love the concept, and I’d happily play a tweaked version that’s a little easier to play :)
I don't know what I'm supposed to do here. Pressing up, left, right or X will move the square one pixel in a direction, but the pixel snaps back when I let go of the key. I tried tapping a key very fast, maybe I have to overcome inertia, but it just jitters in-place. Using Firefox v96.0
Localstorage might be blocked in your browser - this issue happens when the game is unable to save data. Someone else had this problem and it was because an extension was blocking localstorage from sites hosted on another domain, and itch.io hosts its games on [randomid].ssl.hwcdn.net.
I've released an update that will detect this and display an error.
Interesting concept. Couldn't make it out of the deep pit after getting the dash upgrade. That got frustrating. After around the 20th time of missing the last platform and getting dumped to the bottom again, I had to move on.
Nice game, in a way this feels like an incrmental game that isnt based on mouse clicking but rather on platforming and movement.
I love the concept, I am looking forward to an expansion of the whole thing!
would be great if the "auto miner" aka mill and co. would actually increase the money in real time, without the need to go and take it (but also might be okay as it is)
cocnerning "prestige" I could think of some armor that you could buy. When prestiging, a storm or soemthing might crush your mills and stuff, but you obviously keep that super expensive armor you boght since it is on your body and therefor wont be destroyed.
by basically stuff stored in your inventory/on your body you could have stuff that is kept even after prestiging. basicall creating "permannent upgrades" vs the temporary upgrades like the mill that die upon prestiging.
obviously also have some multiplier items that increase how much money you get from automine and from manual mining :-)
so yeah, basically converting your usual mouse idle clicker game into a platformer based thing.
I love the concept, looking forward where this whole topic is going! :-)
This is more of a "getting over it" game than incremental. The section with the dash is too unforgiving to try to climb back up.
Edit: Finished the game. The house, mine, and windmill were pointless, since the door was 200.
I love the concept here, but I wish the platformer part were more forgiving. Making the jump to the $50 about one in four tries: a little frustrating. But I gave up when I had to get back out of the pit after getting the dash power: those left-and-up-and-right L-shaped ledges were a lot.